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Mirv matte particles

From HLAEwiki

mirv_matte_particles 0|1|2|3

Default: 2

Controls the drawing of particle effects.

Part of player blood effects can be made of particle effects too, thus you may want to set mirv_matte_entityquads the same.

0
never draw
1
draw in world stream, mask from entity stream (hide if mirv_matte_xray is enabled)
2
draw in entity stream, hide from world stream
3
always draw


See also

Retrieved from "http://hhg-clan.de/hlae/wiki/index.php?title=Mirv_matte_particles"

This page has been accessed 382 times. This page was last modified on 6 October 2009, at 14:07.