Mirv fx wh additive
From HLAEwiki
mirv_fx_wh_additive 0|1
Default: 1
If enabled this blends the walls additive. The non addivte mode (0) might look a bit wrong in some cases due to OpenGL limitations (polygons overlap in wrong order).
| Search: | Powered By MediaWiki (Log in) |
From HLAEwiki
mirv_fx_wh_additive 0|1
Default: 1
If enabled this blends the walls additive. The non addivte mode (0) might look a bit wrong in some cases due to OpenGL limitations (polygons overlap in wrong order).