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Mirv cstrike smoke

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mirv_cstrike_smoke

Contents


mirv_cstrike_smoke block

Syntax:

mirv_cstrike_smoke block 0|1

Default: 0

If enabled blocks the smoke creation event, thus you must enable it before the smoke is popped out. Applies to smoke grenades and other smoke puffs.

do not block smoke
enable, block all smoke creation events from the game.

mirv_cstrike_smoke create

Syntax:

mirv_cstrike_smoke create <x> <y> <z> <pitch> <yaw> <roll>

Allows the user to spawn custom smoke at a location he/she/it wants, supersedes #mirv_cstike_smoke block.

Example: mirv_cstrike_smoke create -841.2 -827.6 -156.6 0 0 0

Tutorial: How to add missing smoke

This assumes you know how to use DemoEdit's stufftext feature to trigger commands at specific demo times.

Now everytime the demo plays over that time the stufftext command will be executed and thus the missing smoke will be spawned from the command.

You should switch to in-eye for HLTV demos, because the smoke sprites are rotated to the in-eye viewer.

Retrieved from "http://hhg-clan.de/hlae/wiki/index.php?title=Mirv_cstrike_smoke"

This page has been accessed 913 times. This page was last modified on 21 October 2009, at 21:47.