Manual
From HLAEwiki
Welcome to the Half-Life Advanced Effects (HLAE) manual.
This manual is work in progress, so you might want to check back from time to time.
First Steps
Installing HLAE and your first steps capturing images with sound!
Commands
Lists most HLAE console commands.
FAQ
Frequently asked questions and answers, tips and tricks can be found in the FAQ.
Guides
Matte Effects
The matte effects allow you to separate the game objects (i.e. players and level) into different image streams. This allows you to apply great effects in your video editor.
Tracking
The tracking system allows you to automatically aim your camera on players and other objects.
Zooming
Covers various commands to get the action focused.
Sampling System
Description of the experimental sampling system.
Links#Tutorials
Links to tutorials in various languages.
Advanced Guides
References
Command Reference
Overview with short descriptions of the many available console commands. Since the manual cannot cover every single feature and it's details, you might have fun digging in the command reference and finding some small gems now and then.
AfxHookSource
Small hook for exporting camera motion data in Counter-Strike Source
Other
- Demo Tools
Describes the available demo (.dem) file tools (i.e. DemoCleanUp and DemoFix). - Render Settings
Description of the launcher dialog's rendering settings. This can be helpful in case the captured images are broken or incomplete. - DemoEdit
(Not related to HLAE) Description of Valve's Demo Edit tool that allows to create Camera Paths.
Appendix
- Links
Links to groups and sites related to Half-Life, MDT an movie making. - Coordinate systems
Lists references about various coordinate systems i.e. the (Half-Life coordinate system) - HLAE Interfaces
Interfaces HLAE can expose, that may be helpful for other tools wanting to interact with it. Includes example code.
Categories
Commands, Camera, Depthdump, FX, Matte, Output, GoldSrc:Mods
For more categories see Special:Categories.
