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Mirv fx skyhd

From HLAEwiki

mirv_fx_skyhd 0|1|2

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load a sky from files, as outputted by the HLAE Sky Manager
for loading old HLAE skies


You can change the sky bitmap files while the game is running. Just enter mirv_fx_skyhd 1 into the console to make MDT reload / update the sky with the files from disk.


Contents

Sky files

When enabled MDT will look in the folder where the HL.exe of your game is located for the files

and use those to replace the skybox.


You can use the HLAE Sky Manager to assist you with migrating files from programs like Terragen.


File Format


Resolution

Tip: Since many cards do not support or not accelerate non power of two texture sizes, it's recommended to choose width and height to be a power of two, i.e.: 64, 128, 256, 512, 1024, 2048. (Width and height don't have to be of the same dimension, you can choose 1024x512 for example.)


Tutorials

Some of these tutorials use the old HLAE Sky Format and thus you might need to use mirv_fx_skyhd 2

Creating custom skybox textures


See also

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This page has been accessed 2,760 times. This page was last modified on 14 April 2009, at 15:10.